
To be clear, Hard West isn’t X-Com or Jagged Alliance. The game alternates between these two modes, with each scenario containing around 4-6 combat maps. Gameplay can be broken down into two main components - the tactical combat scenarios, which sometimes include a stealth preamble, and CYOA segments that are contextualized via a world map. The game is made up of eight scenarios, each one about 2-3 hours long and with its own characters and its own specific goals, such as finding a legendary treasure or taking revenge on a band of murderers. Roaming gunslingers, decrepit frontier towns, devilish cultists and mad scientists all dot this grim but colorful wasteland. In fact, it wouldn’t surprise me if the project was a Deadlands pitch in its nascent stage. Hard West takes place in a “Weird West” setting, and those who are familiar with the Deadlands pen-and-paper RPG will spot a lot of similarities. Let us see if they managed to shoot straight with this rather interesting project. But before Hard West, the Poland-based CreativeForge Games only had a subpar sci-fi strategy game to their name, even if their studio is made up of developers who worked on Call of Juarez and Dead Island. In this case, we have an occult Western-themed tactical game with some RPG elements, that has received plenty of good will in the form of $100,000 of Kickstarter funding and endorsements from the likes of John Romero, Chris Avellone and Brian Fargo.

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